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Anthropomorphism
and diversity in
virtual humans

How human-like qualities, social presence and information shape Gen Z consumers’ trust, attitudes and purchase intentions.

TYPEPublished researchSAMPLE258 respondentsMETHODPLS-SEM
Digital human head used as editorial context for research into virtual humans
PUBLISHED / 2025

Corporate Communications:
An International Journal

DOI
10.1108/CCIJ-04-2024-0072

When a digital persona looks human, what actually makes people trust it?

Virtual humans are increasingly used in marketing, retail and customer interactions. The study examined whether anthropomorphism, social presence, information quality and ethnicity shape how British Gen Z consumers respond to autonomous virtual humans.

The research was conducted with Nadia Lonsdale and Gokhan Aydin and published in Corporate Communications: An International Journal.

Immersive digital experience used as editorial context for social presence research
SOCIAL PRESENCE / HUMAN–TECHNOLOGY INTERACTION

From human-like cues
to consumer response.

ANTHROPOMORPHISMSOCIAL PRESENCEINFORMATION QUALITY
TRUST
ATTITUDE
PURCHASE
INTENTION
MODERATORETHNICITYTested across the model
258

Gen Z respondents retained for analysis.

Participants were recruited online and completed a Qualtrics survey using a seven-point Likert scale. They were introduced to virtual humans in a retail context and shown a scenario involving a virtual human named Nova.

Data were analysed in SmartPLS. The model assessed anthropomorphism, social presence, information quality, trust, attitudes, purchase intentions and ethnicity.

ONLINE SURVEY7-POINT LIKERTSMARTPLSPLS-SEM

Being more human-like was not the whole story.

01 / INFORMATION0.514

Information quality had the strongest influence on trust.

The quality of information provided by the virtual human was a significant positive predictor of trust.

02 / SOCIAL PRESENCE0.378

Social presence positively influenced attitudes.

Feeling a stronger social presence was associated with more positive attitudes towards virtual humans.

03 / ATTITUDE0.541

Attitude was the main driver of purchase intention.

Positive attitudes showed the strongest direct path to consumers’ purchase intentions.

Human face with projected digital code, used as editorial context for virtual-human research
APPEARANCE ALONE WAS NOT ENOUGH

Looking more human did not significantly increase trust or attitudes.

Anthropomorphism did not have a significant direct effect on trust or attitudes in the tested model. Ethnicity also did not significantly moderate the relationships with purchase intention.

That shifts the emphasis away from appearance alone and towards the quality and social character of the interaction.

For virtual humans, how they communicate may matter more than how human they look.

The findings suggest that brands and designers should look beyond visual realism. Information quality, social presence and the trust and attitudes they help create were more consequential in this study than anthropomorphism alone.

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